ASSOCIATE GAME DESIGNER-LEVEL DESIGNER
Mobile, Social games, Video games • Development and Production, Art • France
Job Description :
We are looking for a Level Designer to join our Client'team for mobile projects in Lyon. Responsibilities- Create challenging and rewarding levels for our casual and mid-core mobile games
- Facilitate and continuously optimize the design process for new events and content
- Constantly optimize all success factors to ensure the design team delivers outstanding results
- Communicate with all team members, connected departments and stakeholders
Job Requirements :
The ideal candidate would have: • 2+ years experience as level designer or similar position working on (mobile) games- Educational degree
- A Bachelor degree is preferred but not required
- Technical expertise
- Broad knowledge and understanding of level design in theory and in practice.
- Experienced with puzzle and / or physic based games
- Communication skills
- Ability to take criticism
- Conflict management
- Cooperation ability
- Fluent in both written and spoken English
- Written and spoken French highly beneficial
- Written and spoken German is a plus
Job Description :
Our client is a leading interactive entertainment company for the mobile world. They make games for millions of players worldwide, which can be played on. We’re looking for an experienced Producer to deliver world leading casual games. Your role If you want to create entertainment for millions of players to enjoy on the go then this is the right job for you. Working with a team of developers and artists you will be responsible for developing great game ideas into Facebook and mobile games.- Lead, motivate and evangelize a team of 7-8 people to produce an outstanding social game
- Innovate and drive the implementation of new features and functions that make the game more fun, profitable, viral, and revolutionizing
- Actively use business intelligence tools in order to apply metrics-driven development based on actual user behaviors
- Defy the razor-sharp competition on Facebook and in the AppStore and take the game to the top 20 globally
Job Requirements :
Skills to create thrills You understand well the process for creating games and you can come from different backgrounds from engineer/developer with an interest in economics or an economist with an interest in IT or to a web-entrepreneur. You’re a great people manager and you know how to influence people and reach objectives. Other skills include:- Vast experience in the game industry
- Expert in SCRUM
- You’re a creative genius (or at least have the ambition to be one)
- You speak and write excellent English
Job Description :
Our Client is a World leading actor in social gaming, we are looking for a talented Game designer to shape and develop a range of new casual & social games and join their studio in Barcelona. Skills You are passionate about games and able to work in a flexible and fluid environment where the job will evolve over time. Other skills include: • 3 years taking games all the way from concept development through to delivery. • You will have released several games, at least one on a mobile device • You are immersed in the world of the online games • You are acquainted with all processes involved in the production of a game • You have experience designing multiplayer games and game reward systems • You're skilled at using mathematical models and tools to analyse game play and user behaviour. • You integrate elements which allow the player to understand and learn the game • You are familiar with psychological models concerning motivation and didactic and therefore able to create extraordinary experiences for the player • You know and use scripting languages • You are able to integrate content into the game. • You are capable of balancing complex game-systems • You are skilled at designing user interfaces, and camera controls • You understand the importance of well documented designs and technical features Knowledge and approach • A detailed knowledge of the games market and current consumer expectations • The ability to work as part of a team or hub in a SCRUM environment • The ability to articulate your ideas, suggestions and to illustrate them with references The ability to collaborate closely with a product team including programmers, artists We believe that great games are developed by working in small, autonomous creative teams that control the whole process – from idea to amazing game. Our close connection with and instant feedback from the player community, enables us to deliver truly magical moments. We value your free time and your need to refuel, relax and find inspiration – by playing games with your colleagues, being at home with your family or going to the gym or out for a run. That's how we stay creative. That’s why we call ourselves developers of magic and knights of creativity.Job Requirements :
Job Description :
Our Client is looking for a game designer to work on its upcoming mobile Games. This job is based in Lyon
The ideal candidate will have experience in designing systems for mid-core and casual mobile games in the free to play sector. He is not only a creative mind who can come up with suitable game mechanics appropriate to a mass-market game, but he also has the ability to communicate his ideas clearly, concisely, and understandably in both oral and written form. An analytical mind is equally required, as game mechanics must be both designed and balanced. He also knows that game development is about quality, time, and money… one can never have it all.
Responsibilities
- Create and defend Visions for mass market mobile games.
- Come up with suitable game mechanics that fall in line with the game’s vision
- Create and maintain design documentation in a Wiki
- Iterate designs to create a great gameplay experience
- Communicate with an external developer to make them understand the design and the overall vision
- Proactively find problems with the gameplay and come up with solutions
- Skills
Job Requirements :
At least 5 years of experience as a game designer an at least two commercially successful launched mobile games
Lead a Team of Designers Excellent knowledge of the mobile market and the overall gaming business preferable - college degree in Game design, Mathematics, Physics or similar
Technical expertise
- Very good analytical gameplay balancing skills
- Excellent Microsoft Excel skills
- Worked with professional Game engines (Unity, UDK, Cryengine) before
- Gameplay mechanics / system design
- Ability to understand and create a game’s vision and apply it to every design
- Ability to take direction and feedback, and working this into your designs
- Ability to interpret and consult on game KPIs
- Excellent written and verbal communication skills (English)
- Self driven and Pro-active
- Excellent communicator
Language Skills
- Fluent in both written and spoken English
- Written and spoken French highly beneficial
- Written and spoken German is a plus
Job Description :
- Frictionless art development within his/her team. - Strives to raise creative standards and skill level among Artists in his/her unit, judged by CGO, Directors, MDs, Producer - Responsible for the creation and asset management of high quality game art content. Provides guidance and feedback for all artists within team and is capable of heading the art production within project. - Identifies Art risks within his/her unit and escalates them to the Producer and the Heads of 2D/3D Art. - Accountable for recruiting Artists, knows the requirements and purpose of the role, in consultation with the Producer and the Heads of 2D/3D Art. - Suggests trainings, software/hardware upgrades to ensure professional staff development.
Proficiency
- The key resource for art guidance within his/her team. - Strong understanding of 3D and 2D packages. - Strives to raise standards within his/her team and to go above and beyond general expectations. - Creativity
Responsible for the production of templates and best practice game assets. Can clearly communicate production approach to all Artists. Guidance
- Delegates tasks to all team artists. - Recognize and implement opportunities to improve production efficiency and asset quality. - Provides guidance, feedback and asset approval to team Artists. Overviews all assets and ensures the consistent high quality of all project art. - Supervises and contributes to outsource briefs as well as providing assessment and approval of outsource deliverables. - Leads 2 annual workshops for Artists and provides mentoring for the team. - Sells the value of our game(s) across our industry, including interviews & potential meetings with the press, partner companies and Company executives. - Accurately predicts production requirements and timelines to PM and Producer and ensures deadlines are clearly communicated and achieved. - Produces and circulates clear documentation of production guidelines and best working practices within the team and the company. - Ensures team works in a source safe environment and with an organized professional approach. - Willing to acquire new knowledge and skills. - Creates and maintains project asset list together with the PM and clearly documents progress. Ensures all relevant documentation is recorded and presented in an accessible form (such as Confluence). - Ensures the defined file naming and folder structure convention is maintained throughout the project. - Presents results weekly, regularly updating the Heads of 2D/3D Art as to the status of the production. - Identifies problems in his/her unit, solves them and (if not possible) escalates them to his/her interfaces. - Display a positive working attitude within the workplace with the aim to motivate and inspire colleagues.
Job Requirements :
- Strong knowledge of preferred 3D software (including 3DS Max or Maya).
- Strong knowledge of preferred 2D software (including Photoshop).
- Experience with lighting, composition, color studies, painting and storyboards and a good understanding of traditional art and design fundamentals.
- Up to date knowledge of latest design trends in a wide variety of areas including games, film, architecture, design and animation.
Educational degree - University degree: Bachelor’s or master’s degree in fine arts, additional certifications in multimedia arts preferred.
Technical expertise - Work experience: +5 years of relevant experience in the gaming industry. Participation in at least one commercially relevant title or project as a lead artist.
Team skills
- Communication skillS
- Ability to take criticism
- Conflict management
- Cooperation ability
Language Skills English needed, French beneficial, German bonus
Additional information
- Work experience: +5 years of relevant experience in the gaming industry. Participation in at least one commercially relevant title or project as a lead artist.
- Passion for making and playing innovative games.
- Takes responsibility for art creation on their project.
- Teamwork and excellent interpersonal skills.
- Excellent communication skills. Communicates ideas clearly and effectively, both verbally and in writing.
- Must be thorough and precise in his/her work.
- Creative and Visionary.
- Excellent time management and organizational skills.
- Self-motivated, flexible and practical.
- Willing to share knowledge.